AI Insights · Timothy · July 2021
Top 5 Third Person Games in Lebanon Q2 2021 Performance Review
Discover the performance trends of the top 5 third-person games in Lebanon during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, several third-person games captured the attention of gamers in Lebanon. Here’s a detailed look at the performance of the top 5 games on a unified platform, based on data from Sensor Tower.
Hair Challenge, developed by Rollic Games, saw significant fluctuations in its weekly downloads, peaking at over 26K in late April before dipping to around 12K in early June and then rising again to nearly 17.4K by the end of the quarter. The game’s revenue was modest, with a maximum of $9 in mid-May. Active users reflected a similar trend, with numbers rising from 828 in early April to over 64.7K by the end of June.
PUBG MOBILE, from Tencent Mobile International Limited, maintained a steady download rate, fluctuating between 8.3K and 15K throughout the quarter. Weekly revenue varied, peaking at $6.3K in the last week of June. The game had a consistent base of active users, with figures hovering around 440K to 480K over the quarter.
Subway Surfers by Sybo Games ApS experienced stable weekly downloads, averaging around 10K to 12K. Revenue remained low but steady, with slight peaks reaching $49 in late May. Active users were consistently around 113K to 124K.
Animal Transform: Epic Race 3D, published by HippoTap, LLC, had its weekly downloads peak at 18.2K in mid-April, but gradually decreased to approximately 4K by the end of June. Revenue was minimal, with a peak of $6 in mid-June. Active users followed a similar pattern, starting at 11.7K in early April and declining to around 6.9K by late June.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED demonstrated robust performance with downloads ranging from 5.3K to 13.6K. Weekly revenue showed moderate fluctuations, peaking at $558 in early May. The game boasted a strong and growing user base, with active users rising from 610K in late March to over 790K by the end of June.
These performance metrics highlight the dynamic nature of the mobile gaming market in Lebanon. For more detailed insights and data, visit Sensor Tower.